1 #ifndef ENTITY_FACTORY_H_ 2 #define ENTITY_FACTORY_H_ 4 #include "EntityProject/entity.h" Definition: entity_factory.h:12
virtual IEntity * CreateEntity(const picojson::object &val)=0
returns a pointer to a newly created entity
A movable object in a scene. Entities have position, direction and size.
Definition: entity.h:15