4 #ifndef CUSTOMER_FACTORY_H 5 #define CUSTOMER_FACTORY_H 10 #include <EntityProject/facade/delivery_system.h> 54 #endif // CUSTOMER_FACTORY_H Definition: asubject.cc:3
Definition: entity_factory.h:12
IEntity * CreateEntity(const picojson::object &val)
This is an inheritance function from IEntityFactory to create an approxiate Entity object based on th...
Definition: customer_factory.cc:10
This is the CustomerFactory, responsible for making Customer object.
Definition: customer_factory.h:24
A movable object in a scene. Entities have position, direction and size.
Definition: entity.h:15