Abstact class for viewing a scene representing an entity system. More...
#include <scene_viewer.h>
Public Member Functions | |
virtual | ~ISceneViewer () |
Destructor. | |
virtual void | SetEntitySystem (IEntitySystem *entitySystem)=0 |
Sets the current entity system model that the viewer visualizes. | |
virtual IEntitySystem * | GetEntitySystem () const =0 |
Returns the current entity system. | |
virtual bool | Run ()=0 |
Runs the visualization. | |
Abstact class for viewing a scene representing an entity system.
Overide this class for different types of viewers.