1 #ifndef FACADE_CCOMMON_H_ 2 #define FACADE_CCOMMON_H_ 4 #include "EntityProject/entity_system.h" 5 #include "EntityProject/entity_observer.h" 6 #include "EntityProject/graph.h" 7 #include "EntityProject/entity_factory.h" An abstract class that represents an entity system that contains entities and updates over time...
Definition: entity_system.h:10
Represents a read only graph object.
Definition: graph.h:12
Definition: entity_factory.h:12
A movable object in a scene. Entities have position, direction and size.
Definition: entity.h:15
Observers entity events when they occur.
Definition: entity_observer.h:14